Collab Design Practice - Final Presentation

Week 12 - Week 14

Felicia Aurelia Kosasih || 0353884

Design Collaborative Practice || Bachelor of Design (Honours) in Creative Media / Taylor's University

Client Presentation


Instruction


Before the client's presentation, some adjustments has made for the board game, such as the final box design. the manual and the printing for the board game.





Final Board Game Design (Old vs New)


Fixed the box design with Felicia


Initial Manual Design


Updated Manual Design



Printed Manual & Cards



Printed Board Game & Roulette


Printed Packaging




Packaging Folded


Cut all the cards


Finished Packaging Interior


Meeting with The Original Game Creators - Tan Yee Qin & Her Team

After weeks of research, sketching, testing, and redesign, we finally reached the moment we had been working toward: presenting Gluconomy to our client. It was the first time we could see the game leave our drafts and become a real experience. It's not just something we designed, but something people could actually play, react to, and enjoy with us.





After that we also try the full gameplay test with the client. The client’s positive response to the game was especially encouraging, as it allowed us to confidently demonstrate how our design choices strengthened clarity, engagement, and thematic consistency without compromising the original gameplay intent. Through live playtesting, we were able to show that the visual direction and mechanics worked together naturally, helping players understand the system while staying immersed in the experience.

Clients' Feedback:

Note: This feedback was written by our client, Tan Yee Qin.

Overall, the idea of separating the board so that each player has their own individual board is very good, as it allows for greater flexibility during gameplay. We also like the concept of placing each player’s own ATP cash openly on the board, as this creates a more transparent system. This way, players can clearly see how much ATP other players have, which encourages awareness and strategic thinking. It also prevents situations where players might hide or stack their ATP cash together and suddenly win the game, making the gameplay fairer and more balanced. Moreover, transforming the stock market card into a spinning method is a creative approach that adds novelty to the gameplay. While it may repeatedly land on the same values, unlike card-based mechanics where drawn values are removed and outcomes can be anticipated, each method offers its own advantages. The card system encourages strategic planning and prediction, whereas the spinning method provides greater excitement through uncertainty and randomness.

Regarding the layout of the board game, excluding the board itself and the ATP cubes, most of the visual elements appear to be more related to economics and a Halloween theme than to biology. From a player’s perspective, when they look at all the components of the board game, they may not immediately associate it with biological concepts. Instead, these elements are more likely to be interpreted as representing economic systems and the witch, which can weaken the biological theme at first glance and highlight an opportunity to better integrate biological elements into the overall design.



Final Outcomes:

Full video: Tan Yee Qin and her Team (Clients)


Full video: Full Video try with other people


Final Product:











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